Hey everyone! 🎮 I'm back with another deep dive into one of my absolute favorite games, Divinity: Original Sin 2. After countless playthroughs, I've realized that building the perfect party is half the fun! But finding all those amazing companions? That can be a tricky puzzle, especially for new players. So, I've put together this super detailed, one-stop guide to finding every single recruitable character in Act 1 of Fort Joy and beyond. Let's get your dream team assembled! 💪

First things first, you can only have three companions with you at a time, plus your main character. But don't worry! The game is super flexible. You can totally recruit all six of them. 🥳 The trick is to find one, chat them up, and then if you want someone else, you can simply ask your current buddy to wait for a bit (dismiss them) and then go recruit the next one. This guide will tell you exactly where to find each one in Fort Joy, what happens if you ask them to leave your party, and where they hang out later in the game. No more wandering around confused!

your-ultimate-guide-to-finding-all-six-companions-in-divinity-original-sin-2-2025-edition-image-0

🔴 The Red Prince – The Regal Lizard Looking for Answers

My first encounter with The Red Prince was pure magic. You'll find this proud, scaly noble standing majestically on a rocky outcrop overlooking the ocean west of Fort Joy (around coordinates X:167, Y:280). From the starting beach, just head south along the coast. You can't miss his dramatic silhouette against the sky! He's got a fascinating story tied to dragons and destiny.

🗺️ Where He Goes If You Part Ways:

  • Act 1 (Early): If you dismiss him before things get too wild, he'll just go back to brooding on that same rock by the sea. Easy to find!

  • Act 1 (After Amadia's Sanctuary): Once you've discovered the sanctuary, he relocates. Look for him up on some wooden scaffolding near the entrance, close to where Bahara usually is.

  • Act 2 & Beyond: Don't fret! He'll be waiting for you on the deck of the Lady Vengeance, your trusty ship. He likes to keep an eye on the horizon.

⚒️ Beast – The Dwarf with a Heart of Gold and a Hammer

Beast is such a gem! He's a dwarf with a cause, and you can find him putting his strength to good use. Head to the beach directly west of the Fort Joy Square waypoint (around X:125, Y:163). He's hammering away at a shipwreck! This spot is south of where you fight those pesky Saltwater Crocodiles for the Gloves of Teleportation. He's a bit tucked away, so keep your eyes peeled! 👀

🗺️ Where He Goes If You Part Ways:

  • Act 1 (Early): He'll return to his beloved shipwreck project. Some dwarves just can't quit a good repair job!

  • Act 1 (After Escaping Fort Joy): He finds refuge in Amadia's Sanctuary. You'll spot him standing next to Exter, ready for a chat.

  • Act 2 & Beyond: You can find him patrolling the deck of the Lady Vengeance, probably making sure the ship is seaworthy.

🎭 Lohse – The Cheerful Bard with a Musical Demon Inside

Lohse is instantly recognizable with her fiery red hair and simple white prisoner clothes. She's radiating positive energy... mostly. Look for her right in Fort Joy Square, next to the shrine near the waypoint (X:206, Y:167). She's just standing there, soaking in the vibes (or trying to quiet the ones in her head).

🗺️ Where She Goes If You Part Ways:

  • Act 1 (Early): She'll simply return to her spot in the Square, humming a tune.

  • Act 1 (After Amadia's Sanctuary): She seeks solace. Check the healing pool area in the sanctuary, right near Gratiana. If the magical fog is active, she might be a little hard to spot, so look carefully!

  • Act 2 & Beyond: Head to the lower deck of the Lady Vengeance. She's usually hanging out near the all-important Magic Mirror, perhaps checking her reflection.

🏹 Ifan Ben-Mezd – The Grizzled Human Mercenary with a Past

Ifan is often the very first potential companion you'll meet! After the intense intro cutscene with the Magisters, you enter Fort Joy Square. Right there in the middle (around X:207, Y:182), near the main door, stands this rugged human with a crossbow. He's got a deep, personal story that intertwines with the main plot in amazing ways.

🗺️ Where He Goes If You Part Ways:

  • Act 1 (Early): He's a creature of habit and goes back to his post in the Square.

  • Act 1 (After Amadia's Sanctuary): He sets up camp in the sanctuary itself, usually near the tents, looking pensive.

  • Act 2 & Beyond: Find him inside the Lady Vengeance on the middle deck, probably polishing his weapons.

🗡️ Sebille – The Deadly Elven Assassin on a Mission

Sebille is all sharp edges and quiet intensity. To find her, go south of Griff's notorious camp (around X:184, Y:100). She'll be crouched near some debris, close to the entrance to the Caverns and that friendly dog, Buddy. Like Lohse, she wears the standard white prisoner dress and a Source Collar, but her aura is unmistakably dangerous.

🗺️ Where She Goes If You Part Ways:

  • Act 1 (Early): She slinks back to her hiding spot near the caverns.

  • Act 1 (After Escaping Fort Joy): In Amadia's Sanctuary, look for her on the wooden walkway that overlooks the healing pool. She likes the high ground.

  • Act 2 & Beyond: She prefers the shadows of the Lady Vengeance. Check the lowest deck.

💀 Fane – The Intellectual Undead Wizard in a Mask

Ah, Fane. My personal favorite and the trickiest to find! This witty, undead scholar is hiding. You need to go to the northern part of the Fort Joy island (around X:273, Y:275). Look for a stone archway. Here's the secret: grass vines hang down like a curtain over it. 🍃 Walk right through them! It's a hidden passage. Inside, you'll find Fane, hunched over a pool of poison, utterly fascinated by it. His story is arguably the most central to the game's lore!

🗺️ Where He Goes If You Part Ways:

  • Act 1 (Early): He returns to his secluded, poisonous study.

  • Act 1 (After Amadia's Sanctuary): He moves to the beach area within the sanctuary, typically near a dead Magister. Fits his aesthetic.

  • Act 2 & Beyond: He's on the middle deck of the Lady Vengeance, likely conducting "experiments."

💡 Pro-Tips for Your Party Building Journey:

  1. Talk to Everyone! 🗣️ Each companion has incredible, multi-layered personal quests. Recruiting them is just the beginning. Their stories are some of the best content in the game.

  2. Mix & Match Roles: Think about your main character's skills. If you're a warrior, maybe grab a mage like Lohse or Fane. If you're a spellcaster, a frontline fighter like Beast or The Red Prince is perfect.

  3. Don't Stress About Choice: Remember, you can swap them in and out! Feel free to experiment with different team compositions for different fights.

  4. The Lady Vengeance is Home Base: Once you reach Act 2, all dismissed companions eventually gather on your ship. It's your party hub!

Finding and getting to know these six unique souls is a huge part of what makes Divinity: Original Sin 2 a masterpiece. Each one brings not just combat skills, but heart, humor, and tragedy to your adventure. I hope this guide helps you round up your perfect crew for 2025! Now go out there, break some collars, and become the Godwoken you were meant to be! ✨ Which companion is your favorite? Let me know in the comments!